Ranger 5E Class For D&D (5th Edition)
Class Details of a Ranger: A ranger is a human that looks rough and wild. He stalks alone through the shadows of trees, chasing the orcs who are arranging a strike on an adjacent farm. He is like a hurricane, chopping down the enemy’s one after other.
Levelling Table of Rangers 5E
Level Proficiency Features Spells Know1st2nd 3rd 4th 5th
Bonus
1st +2 Favored Enemy, Natural Explorer — — —— — —
2nd +2 Fighting Style, Spellcasting 2 2— — — —
3rd +2 Ranger Archetype, Primeval Awareness 3 3 — — — —
4th +2 Ability Score Improvement 3 3 — — — —
5th +3 Extra Attack 4 4 2 — — —
6th +3 Favored Enemy Improvements,Natural 4 4 2 — — —
Explorer Improvements
7th +3 Ranger Archetype feature 5 4 3 — — —
8th +3 Ability Score Improvement, Land’s Stride 5 4 3 — — —
9th +4 — 6 4 3 2 — —
10th +4 Natural Explorer improvement, Hide in Plain Sight 6 4 3 2 — —
11th +4 Ranger Archetype feature 7 4 3 3 — —
12th +4 Ability Score Improvement7 4 3 3 — —
13th +5 — 8 4 3 3 1 —
14th +5 Favored enemy improvement, Vanish 8 4 3 3 1 —
15th +5 Ranger Archetype feature 9 4 3 3 2 —
16th +5 Ability Score Improvement 9 4 3 3 2 —
17th +6 — 10 4 3 3 3 1
18th +6 Feral Senses 10 43 3 3 1
19th +6 Ability Score Improvement 11 43 3 3 2
20th +6 Foe Slayer 11 4 3 3 3 2
Class Features of a Ranger
Hit Points
Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
Proficiencies of a Ranger
Armor of a Ranger: Light armour, medium armor, shields
Weapons of a Ranger: Simple weapons, martial weapons
Tools of a Ranger: None
Saving Throws of a Ranger: Strength, Dexterity
Skills of a Ranger: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
Equipment of a Ranger
(a) scale mail or (b) leather armour
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer’s pack or (b) an explorer’s pack
A longbow and a quiver of 20 arrows
Ranger a Deadly Hunters
Rangers centre their battle preparing on procedures that are especially helpful against their particular favoured enemies. Because of their commonality with the wilds, rangers obtain the capacity to cast spells that tackle nature’s capacity, much as a druid does. Their spells, similar to their battle capacities, underline speed, stealth, and the chase. A ranger’s gifts and capacities are sharpened with a destructive spotlight on the troubling undertaking of ensuring the borderlands.
Range an Independent Adventurers
A ranger safeguards the edges of civilization from the assaults of beasts and humanoid crowds that press in nature by putting his life in danger, despite the fact that he may make a living as a hunter, guide, or tracker.
In a few places, rangers accumulate in shrouded requests or unite with druidic circles. This wild autonomy makes a ranger an independent adventure since they are acclimated with life a long way from the solaces of a dry bed and a hot shower.